2020. 2. 15. 19:31ㆍ카테고리 없음
PI, Planetary Interaction, is an easy way to make passive ISK.But what is involved?PI is utilizing the planets in the world of New Eden to generate commodities which are used in the manufacturing process of just about everything. This is accomplished through a supply-chain meets assembly line of extractors, processors and command centers placed on planets. The extractor heads spider outward and siphon materials from nodes which you then run through processor facilities to turn raw materials into something more useful. Initially one must survey a planet in order to determine the best location for placing facilities. Once that is done, it’s a matter of configuring your planetary colony and then setting your extractor units to run on a resettable cycle and then waiting.That’s it.
That is as simple as I can make PI. But it still doesn’t facilitate the question “How do I make ISK with PI”.That part is simple. Take a look at the area in which you live.
There are a number of solar systems. Once you’ve decided on a solar system you can then use this tool, to cross-reference planet types to obtain an output material. In order to determine what sort of materials you should produce you should simply ask what is in demand but you’ll never get a straight answer to that question because of market crashing paranoia.
Generating materials for fuel blocks is the way to go in my opinion, in Fade that's Oxygen Fuel Blocks. That means a focus on the following materials: Coolant, Enriched Uranium, Mechanical Parts, Oxygen, and Robotics. These are P1-P3 Products that should be fairly easy to create with any normal setup on one character working 5-6 planets. But of course, all PI material has uses so if you can’t make any of these try for another.Myth: PI is super-complicated and difficult to get started.
Step 1: Command Centres.Buy your command centres- each planet has a specific command centre, for example. 'Lava planets' need 'Lava command centres'Step 2: Get into space.Load your command centres into your ship's hangar and safely get it to your local POS.
(If you got the Epithal then you will be able to fit it full of Warp Core Stabs)Step 3: Drop the Command Centres.Drop all of your command centres onto your planet. Don't scan for the best spot during this step, the command centre DOES NOT need to be connected to the Launchpad.Step 4: Go home, Get drunk.Dock up and drink some whiskey you don't need to have your hauler in space till you pick up your stuff in a week or two.Step 5: Scan for the sweet spotNow you start scanning your Planet.Keep making the scan better until you can only see one dot of white. This is the highest concentration of that resource on the whole planet. Check the other resource you need to make sure it isn't too far away.Step 6: Place Extractor Control Units.Place your first extractor control unit on the edge of least common resource.
Make sure to place it on the closer side to the other resource you need.Place the Second extractor control unit on the edge of the other resource you need. Make sure its close to you other extractor control unit.Step 7: Place Launchpad.Place your Launchpad between your two extractor control units.
(this will be your storage)Step 8: Place Basic Industry Facilities.Place two Basic Industry Facilities, one each side of the Spaceport, between the Launchpad and Extractor Control Unit.Step 9: Place the Advanced Industry Facility and Link up all of your installations.Place your Advanced Industry Facility next to your Launchpad.Step 10: Select your Schematics. The most common type of setup in all of PI. There are a several variations on this. This one is a pretty lucky setup. If necessary, you can drop to 4 basic processors and 2 advanced and use more extractor heads. This will require you to switch which P0 you're extracting and routing on a regular basis. It takes significantly more clicks, but it's more efficient.
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It saves on power grid by placing only one extractor control unit and swapping which resource it gathers often, allowing you to use more extractor heads on your one ECU. The basic factories here always stay 3 producing 1 P1, and 3 producing the other P1. There's no need to switch those.
The key is to swap which resource you're gathering often enough that you never run out of either resource. If you need to squeeze every last drop out of the planet, this is the setup to use. Keep in mind that it's nearly free to destroy and replace your ECU. I strongly suggest keeping your PI all in the same system. You don't want to be jumping your hauler around with your paycheck sitting in it right?We're keeping this simple so using a single planet production chain is the best way to go. You'll generally want to use something very similar to either the Standard Setup or the Navi Setup as listed below in Planet Setup Types.
Generally the only exceptions to this are Microfiber Shielding, Polyaramids, and Silicate glass for P2s, and production planets for P3s and P4s, which have alternate setups listed in those Planet Setup Types. The number of storage facilities can generally be adjusted to preference.NOTE:.
Rule #1: Always route to or from a storage facility or launchpad. Never route directly between ECUs and processors or between two processors. Doing this allows any overflow to be stored for later use. Not doing this is very likely to get your most advanced and expensive products dumped into the ground.More storage means more hands free and passive, but less efficient than if you maintain it daily. I prefer more storage because if I'm going to spend more time on PI, I would just use more characters and more planets instead of micromanaging individual planets more than I need to. Theoretically, you can run everything from just the launchpad with no storage facilities. However, I find that things fill very easily with P0, meaning that while the facility is full, anything that is produced from anywhere else is thrown in the trash.
Having your two P0s sharing a facility is viable, but even then I've found that it can get congested with your abundant P0 and leave your weaker P0 without space and end up throwing production of your weaker P0 in the trash. I generally recommend at least a dedicated storage facility for each P0, and a launchpad for your P1s and P2s. You can optionally add a dedicated storage for your P1s, or have your P0s share a facility.Making Advanced P4 Items. Don't be afraid to just make and sell P2s.
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But if you want to go farther, this is how. This is going to require multiple characters or buying P2s off the market to make it work. Don't forget you can always spend a week or two training a second character on your main's account or buy multiple character training to spend 2 weeks each training your blank character slots on your main account.I find it convenient to produce up to P2s on each planet when possible. Wetware mainframes take a lot more P2s to make (9), but you can make each of the P2s on one planet.
Self-Harmonizing Power Cores and Broadcast nodes take less P2s (6), but half the P2s needed require two planets to make. I've done Organic Mortar Applicators on one character before, but you really either want two characters for that or you'll need to buy P2s to really make it worthwhile.Generally with these setups you're going to have a bunch of harvesting planets (making P2s whenever possible for convenience), and you're going to have a major factory planet that doesn't extract much, if anything. The tax rate on your factory planet is extremely important. Here you'll be both importing (paying half the rate) and exporting, paying the full rate of the finished P4, and this is after you've already been taxed exporting those P2s once. The tax rate on P2 harvesting planets is less important.It's not a bad idea to have notepad open and take notes while you're figuring this stuff out.See for examples of P4 setups made by Brave members.Miscellaneous Useful Links.